Gedetrtting Started
First, I ne.dnuoeded to find the data. This was a bit tricky.I looked around for reliable sources, you * took some digging, but eventually, I Found.
I started to collected all the stuff I found in the game.
- I Wrote down all the battle data .
- Recorded all the skills.
- And all the weapons I got in my account.
Then,I organized all of them into a simple spreadsheet. Just columns for things like, and whatever stats seemed important. Nothing too complicated.
The "Analysis" (aka Guesswork)

Now, I'm no data scientist. I just started looking for patterns. Like, did certain team always seem to beat another? Did some special ability is useful or useless ? That kind of stuff.
I started playing around with some basic formulas in the spreadsheet. like, adding up total damage , and comparing that to total damage. Super basic, I know, but it gave me a starting point.
Building the "Predictor" (aka a Bunch of If Statements)
This is where it got messy. I basically started writing a bunch of "if this, then that" rules. Like, "IF team A has more power than team B, THEN team A is more likely to win." I know, it's super simplistic, but hey, it's a start.
I kept tweaking these rules, playing more of the game, and seeing if my predictions were getting any better. Most of the time they were wrong, but every now and then, I'd get one right, and it felt like a huge victory.
The Results (So Far)
So, is my "Pit Pirates Predictor" any good? Honestly, not really. It's right maybe a little more often than chance, but it's definitely not something I'd bet money on.
But, it's been a fun project. I've learned a bit about organizing data, looking for patterns, and I even got to feel like a (very amateur) programmer.
It is not 100% working ,but it did working sometimes.
I might keep messing with it, adding more rules, and trying to make it more accurate. Or, I might just move on to the next thing. Who knows? That's the fun of these little projects, right?