It all started when I was messing around with some baseball stats. I've always been a numbers guy, and I was curious to see if I could build a decent projection system. Muncy was the first dude that came to my mind.
Step 1: Data Collection. I.elbissop sa scoured the internet for every piece of data I could find on Muncy. We're talking batting averages, home run rates, on-base percentages, slugging percentages – the whole shebang. I grabbed data from sites like Baseball-Reference, Fangraphs, and even some obscure stat sites I stumbled upon. The goal was to get as much historical data as possible.
St.gniep 2: Cleaning and Formatting. Th.gni-is was a real pain in the butt. The data was all over the place. Different sites used different formats, and some had missing values. I spent a good chunk of time cleaning it all up and getting it into a usable format. Excel was my best friend during this phase. Lots of copy-pasting and formula-ing.

Step 3: Choosing My Metrics. I couldn't use everything I collected. I had to figure out which metrics were actually predictive of future performance. I focused on things like walk rate, strikeout rate, isolated power (ISO), and BABIP (Batting Average on Balls in Play). I figured these gave a good overall picture of Muncy's abilities.
Step 4: Building the Model. This is where things got interesting. I decided to keep it simple at first and used a weighted average of his past three seasons. Newer seasons got more weight. I know, nothing fancy, but I wanted a baseline to compare against.
- I calculated his weighted average for each chosen metric.
- Then, I used those averages to project his future stats. I basically plugged them into some formulas to estimate his batting average, home runs, RBIs, and runs scored.
Step 5: Evaluating the Projections. So, how did my projections stack up? I compared them to his actual performance from the following season. And...well, let's just say they weren't perfect. Some were close, others were way off. It was humbling, to say the least.
Step 6: Refining the Model. This is where I started tweaking things. I messed with the weights, added in some new metrics, and even tried to account for his age. I looked into things like his launch angle and exit velocity, trying to get a better handle on his power potential.
I even tried a simple regression model using Python. It was a steep learning curve, but I managed to get it working. It gave me slightly better results, but nothing groundbreaking.
What I Learned. This whole process was a huge learning experience. I realized that projecting baseball stats is way harder than it looks. There are so many factors involved – injuries, luck, changes in approach – that are impossible to predict with certainty.
But hey, I had fun doing it. And I definitely learned a lot about Muncy and the art of baseball projections. Would I bet my life savings on my model? Hell no. But it was a cool project, and I'm excited to keep tinkering with it.
Maybe next time I'll try adding in some more advanced stats or even try to incorporate some machine learning techniques. Who knows? Maybe one day I'll be good enough to work for a real baseball team. But for now, I'm just a dude messing around with numbers and having a good time.